Wednesday, 2 November 2011

Cuts

I've cut the mesh to create the holes in girl's wet suit. While I was cutting it, I was keeping an eye on keeping everything in quads and at the same time give the mesh some logical edge flow. Here are the renders of the cuts:








I've managed to keep everything in quads, but I'm not very happy with the edge flow. I've decided to subdivide it and see how it's going to look on a smooth model. The result wasn't so bad, so I'll leave it like than. Here is a clip of a smooth model, I didn't show the wire frame here because I wanted to just focus on the surface:

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