Wednesday, 9 November 2011

Rigging

After I lay the UVs, I've rigged the character. The rig is very simple, but will allow to animate the character according to the storyboard. For arms and legs I've used IKs. There was no need and time to make a switch between FKs and IK in the arms. Legs and feet are fully rigged as the character will be walking a lot. For the sine I've used spline IK. The hands are very simple. They have only one control to make a fist. All fingers move together as we don't need to move them separately. This has saved a lot of time. Also there is not many blend shapes. I've created few simple expressions: open mouth, blink, angry and surprised. Those blend shapes can be mixed together so they should be enough to follow the storyboard. I've also created additional skeleton for her hair. I want the hair to follow the body in natural manner. So I've attached the skeleton to the tip of the head joint and applied a spline IK throughout the hair. Here are screen shots of the rig:



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